Website powered by
Jesse Henao
Jesse Henao
Principal Game Artist @ Opus Major
Brussels, Belgium

About

Hi ! I'm Jesse a french Senior Game Artist currently working at Opus Major !

Skills

3D ModelingCharacter ModelingCharacter DesignDigital PaintingPixel ArthandpaintingProp ModelingEnvironment ModelingConcept ArtVisual Development

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Maya
Maya
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
TopoGun
TopoGun
Blender
Blender
Keyshot
Keyshot
Quixel Suite
Quixel Suite
Procreate
Procreate

Productions

    • Video Game
      Beyond Good & Evil 2
    • Year
      2024
    • Role
      Storyboarder
    • Company
      Ubisoft
    • Mobile Game
      Frag
    • Year
      2018
    • Role
      3D Character Artist
    • Company
      OhBibi
    • TV Production
      Miraculous - Season 2
    • Year
      2017
    • Role
      Prop & Environment artist _ 2D/3D
    • Company
      Method Animation
    • Video Game
      Landfall
    • Year
      2017
    • Role
      Art Intern
    • Company
      Forcefield VR
    • TV Production
      Zak Storm
    • Year
      2015
    • Role
      Character Artist Intern
    • Company
      Method Animation

Experience

  • Gameplay Storyboarder at Ubisoft
    France
    December 2021 - June 2022

    Working as a Visual Storyteller with the core game production teams for gameplay realization,

    showcasing design features for faster approval on direction and contributing to

    strategy and production optimization

  • Game Artist at Ubisoft
    Paris, France
    September 2019 - December 2021

    Working as Principal Artist for a R&D Division

    Concepting, making and integrating all art assets into various game prototypes.

    Daily tasks ranging from Concept art to modeling, texturing, rigging but also FX making in-engine (Unity, UE4, Godot) as well as making shaders using visual interfaces.

  • 3D Character Artist - Character Designer at OhBibi
    Paris
    April 2018 - August 2019

  • Freelance Character Artist at Independant
    Paris, France
    January 2018 - April 2018

    Creating both 2D concepts and next-gen 3D models for various clients in the video game industry.

  • Prop & Environment artist 2D/3D at Method Animation
    Paris, France
    November 2016 - July 2017

  • Visual development - Character Artist at Method Animation
    Paris, France
    October 2016 - November 2016

  • Art Intern at Vanguard Games / Forcefield VR
    Amsterdam, Netherlands
    January 2016 - July 2016

  • Character Artist Intern at Method Animation
    Paris, France
    July 2014 - January 2015

Report User